Adobe Gaming SDK
The Adobe Gaming SDK provides the essential building blocks you need to create and monetize incredible ActionScript 3 games across devices, available in a single package from the Adobe Creative Cloud.
Open source frameworks included
Power your 2D games with Starling, a pure ActionScript 3 open source library that mimics the conventional Flash Player display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU via Stage3D - providing greatly improved rendering performance.
Say hello to Feathers - lightweight, skinnable, and extensible UI components for mobile and desktop. Feathers puts it all together in one package - along with blazing fast GPU powered graphics (courtesy of Starling) to create a smooth and responsive experience.
Easily convert Flash vector animation to skeleton animation, edit it and export it to texture files for developers. Do this all in within a familiar Flash Professional based design panel.
iOS native extensions (ANEs) included
Leaderboards and achievements. Integrate with the Apple iOS Game Center.
Helps you increase your revenue and enable purchases directly within your game.
Reach a whole new audience and integrate with the iAd network.
Looking for solid, on-the-fly beta testing? Iterate faster with TestFlight integration.
Make your game social and integrate with various social networks such as Facebook.
Other tools included
The Adobe AIR SDK includes:
- Framework for AIR APIs
- Template for the AIR application install badge
- Command-line AIR Debug Launcher (ADL)
- Command-line AIR Developer Tool (ADT)
Away Builder Workflow Tool
Away Builder, a companion application for the Away3D engine, is a visual workflow tool created for both designers and developers. It offers the importing and staging of 3D assets for use in Away3D, and exports individual models, materials, effects, lighting, geometry and animation for instant use in an Away3D project.
Game Controller Support
With the new GameInput APIs in ActionScript, you can now create games for both mobile and desktop applications that give players all the power and control they need for action packed game play. We’ve included controller libraries for both the OUYA controller and the XBOX 360 controller for desktop systems.
When you download the Gaming SDK, you'll get code and project samples to help you learn how to use the tools. The APIs for the iOS native extensions are documented.
Adobe Gaming FAQs
See the Gaming SDK discussion forum for answers to frequently asked questions.
Minimum system requirements
- Microsoft® Windows® 7 (32-bit or 64-bit edition)
- Mac OS X v10.6